Do you know how to avoid design debt?
Updated by Micaela Blank [SSW] 1 month ago. See history
Design debt is like technical debt: shortcuts that seem efficient in the moment create chaos down the line. Without a shared system, visual inconsistencies multiply, developers second-guess design intent, and user experience suffers.
What causes design debt?
It usually starts with innocent intentions:
- "Just added a quick icon"
- "Tightened the padding a bit"
- "Didn't want to bother design - it's small"
Weβve all done it. But enough of these add up fast. Before you know it, the product starts to feel inconsistent, design is out of sync, and developers redo work they thought was already done.
Why design debt matters
π¨ Why it happens
- Rushed timelines or MVP mindset ("we'll fix it later")
- No shared design system
- Designers and developers working in silos
- Unclear product direction or pivots
π Why itβs a problem
- Hurts user trust and usability
- Makes the product feel messy or inconsistent
- Slows future development and design
- Causes rework and team friction
π§Ή How to manage it
- Run regular UX audits and design reviews
- Maintain a living design system or component library
- Include UI refactoring in your roadmap
- Document design decisions with clear rationale
How to prevent design debt
Before you code, ask yourself:
- Will users see this change?
- No β You can proceed without design input
- Yes β Go to Step 2
- Is this UI component or pattern already in the design system?
- Yes β Great! Use the existing pattern. Youβre done β go ahead and code
- No β This is a new or modified UI β proceed to Step 3
- How large is the visual or UX impact?
- Large changes (e.g. new modal, major layout, navigation shift) β Create a PBI for a designer to action in the futureTip: Tag the PBI as
needs-design
orminor-UI
depending on impact. - Small changes (e.g. padding, color tweak, icon alignment) β You can get a test pass from someone on the Design Masters list
More ways to prevent design debt
- Screenshot your change and post it in the PBI before merging
- Ask for a quick "test please" from a designer π on spacing, alignment, and component use
- Loop in design early on bigger stuff (e.g. layout or feature changes)
- After merge, let design know if you created something reusable
Example β Picking a pretty colour
::: bad img-medium

Figure: Bad example β The "Open" badge uses a light green background that is not part of the design system. This results in low contrast, negatively impacting accessibility
:::
More info on Do you use enough color contrast?
::: good img-medium

Figure: Good example β The issue was flagged with a designer, who resolved it by using an accessible color and updating the design system to include the missing component
:::
More info on Do you have a Design System?
Treat design like code
Every visual tweak changes the product - just like changing a line of code. So follow process, get the right people involved, and respect the system. π€
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